Mar 20, 2006, 02:53 AM // 02:53
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#1
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Academy Page
Join Date: Jan 2006
Guild: Airborne
Profession: W/Mo
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R/Mo UW build
post if you have 1 not any other clanss than r/mo plz
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Mar 20, 2006, 02:55 AM // 02:55
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#2
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Frost Gate Guardian
Join Date: Sep 2005
Guild: Few Fallen Heros [FFH]
Profession: W/Mo
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Make threads with poorly stated questions please
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Mar 20, 2006, 09:37 PM // 21:37
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#3
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Ascalonian Squire
Join Date: Sep 2005
Guild: Death Destruction Domination
Profession: W/Mo
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Are you attempting to trap UW?
There are no solo builds I know of....
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Mar 21, 2006, 12:56 AM // 00:56
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#4
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Academy Page
Join Date: Jan 2006
Guild: Airborne
Profession: W/Mo
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not not solo as a group
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Mar 22, 2006, 01:10 PM // 13:10
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#5
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Wilds Pathfinder
Join Date: Feb 2006
Guild: TW
Profession: W/
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As a group? Find three-four more R/? and set your skills to this:
Energizing Wind/Quickening Zephyr/End of Extinction/Winnowing
Serpent's Quickness
Barbed Trap
Spiked Trap {E}
Flame Trap
Dust Trap
Rebirth
Whirling Defense
Shout "R/Mo LF 4/5 MAN UW Trap" find a group, don't Voluteer to pull and just do what they do.
Attributes:
12+1+3 WS
12+3 Expertise
X in Beast Mastery (For EoE and EW)
X in Markman (For QZ and Winnowing)
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Mar 22, 2006, 02:43 PM // 14:43
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#6
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Ascalonian Squire
Join Date: Mar 2006
Location: In my natural habitat
Guild: I Love Daisy[TCO]
Profession: R/Mo
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Quote:
X in Markman (For QZ and Winnowing)
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*cough* these are wilderness survival
If you have to bring eoe or ew, then you can set your expertise down 1 or 2 points and put it in beast mastery. This wont affect your trap costs by more than one point each. If you are trapping, its best to find a +10 energy or more staff, i wouldnt pay for one they drop often enough in UW.
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Mar 22, 2006, 05:07 PM // 17:07
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#7
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Wilds Pathfinder
Join Date: Feb 2006
Guild: TW
Profession: W/
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I know, my point was you have extra space so why not include a bit of markman? They don't fit anywhere else.
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Mar 23, 2006, 05:35 PM // 17:35
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#8
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Academy Page
Join Date: Feb 2006
Guild: Death By [Emo]
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I find using 16 WS and like 6 points in expetised then the rest in marks or beast for the spirts. the 4 traps ,SQ,rebirth, troll urgent and whirling defence works the best for me in a 4 or 5 man party
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Mar 24, 2006, 12:29 AM // 00:29
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#9
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Banned
Join Date: Mar 2006
Location: England
Guild: Lievs Death Squad [LDS]
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I never understood the point of high marks in a trapping team. Surely the point is to do it properly and blow them to high heaven?
Spike Trap (E)
Barbed
Dust
Flame
Serpents Quickness <---- Why do so few people use that these days?
Whirling Defence if you wanna lure (i suggest bringing the +45 -2 stance and a +5/7 weapon too)
Healing Spring for support maybe
QZ or EW if you need to
Troll Unguent
Rebirth
Unguent is pretty useful, good to cancel out a bit of damage while luring (aatxe you just gotta pray they dont hit you twice)
Side note: If you don't have 15/16 WS, why the hell are you trapping!?
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